/*   Copyright (C) 2008  Jeroen v. Schagen & Youri Lima
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

using System;
using System.Net.Sockets;

namespace Engine.Connection
{
    /// <summary>
    ///     User object containing referenced socket and other information.
    /// </summary>
    public class User
    {
        private Object obj;
        private Socket socket;

        # region Constructor

        /// <summary>
        ///     Default no-arg constructor
        /// </summary>
        public User() : this(null)
        {
            // Overloaded
        }

        /// <summary>
        ///     Construct a socket user, using a socket object.
        /// </summary>
        /// 
        /// <param name="socket">Socket</param>
        public User(Socket socket)
        {
            // Initiate object
            obj = new Object();

            // Store socket information
            this.socket = socket;
        }

        # endregion


        # region Accessor

        public Socket Socket
        {
            get { return socket; }
            set { socket = value; }
        }

        public Object Object
        {
            get { return obj; }
            set { obj = value; }
        }

        # endregion

        public override string ToString()
        {
            return "User: " + obj.ToString() + " (" + socket.LocalEndPoint.ToString() + ")";
        }
    }
}
